
GATHER
Bring something back
Venture into contested roads and dungeons for resources and loot. Decide what to carry, how far to push, and when to head home.
Loopborn / The in-game economy
What you bring home shapes what comes next. Loopborn’s in-game economy is being built around gathering, crafting, equipment, and player trade.
From one run to the next
The planned game loop gives recovered loot a purpose beyond a single dungeon run. Prepare your next loadout, help your party, or make something another player needs.

GATHER
Venture into contested roads and dungeons for resources and loot. Decide what to carry, how far to push, and when to head home.

CRAFT
Turn recovered materials into equipment and supplies. Crafting is designed to connect the players who explore with the players who build.

TRADE
Trade equipment and materials with other players. A shared market is planned to connect the needs of adventurers, crafters, and guilds.
Risk gives your choices weight
Dangerous routes, scarce resources, and the possibility of losing gear are designed to keep exploration, crafting, and trade connected. The goal is a world where preparation matters as much as what happens inside the dungeon.
These systems are in development. Features, balance, and progression may change through testing. Public Windows PC playtests are coming soon.